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 Python workflow

Maya Two-Bone IK Auto-Rig Tool

A Python tool for quickly setting up a two-bone IK rig in Maya. It:

  • Duplicates the bind skeleton and renames joints to _ik_

  • Creates IK handle, wrist control, and pole vector control with correct positioning

  • Applies constraints and connects to the original skeleton

  • Speeds up rigging for biped limbs and prototyping

Retro Aircraft Game (AI-Enhanced)

A 2D arcade-style shooter built in Python using Pygame :

  • All textures generated with Midjourney, emphasizing stylized retro visuals.

  • Designed a side-scrolling aircraft shooter with real-time laser combat, health tracking, and score display.

  • Developed enemy AI with randomized movement, shooting patterns, and respawn logic to keep gameplay dynamic.

  • Created visual effects such as explosions, lasers, and health bars using sprite layers and DirtySprite optimization.

  • Integrated real-time collision detection with feedback (FX + score system).

  • Focused on gameplay polish with responsive controls, performance-aware design, and modular object-oriented structure.

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