Yuxin Peng | Technical Artist
whysowasp@gmail.com | (415)-590-9808
Houdini Tool
Torii in the Snow
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Created full environment in Houdini including terrain, stone steps, and snowfall using procedural workflows.
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Drew custom guide curves to define tree lines and stair alignment, driving distribution patterns.
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Used scatter-based instancing to place trees procedurally with varied scale and rotation for natural feel.
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Applied Boolean operations selectively on terrain and structural elements to reduce mesh complexity.
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Combined instancing and geometry operations to optimize scene performance and memory usage.
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Integrated custom materials across surfaces; managed shader assignments per object type.
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Designed and positioned lighting to enhance depth, focal hierarchy, and mood in the snowy setting.

Death Star Procedural Modeling in Houdini
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Created 5 modular sci-fi structures (e.g., turrets, radars, bases) for surface detailing.
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Used scatter-based instancing to distribute assets procedurally across the Death Star geometry.
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Excluded placement along the equator trench and superlaser hemisphere using masks.
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Aligned assets to surface normals with randomized rotation and scale.
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Exposed controls to adjust asset count and distribution density.
Terrain & Procedural Flower Scattering



