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Houdini Tool

Death Star Procedural Modeling in Houdini

  • Created 5 modular sci-fi structures (e.g., turrets, radars, bases) for surface detailing.

  • Used scatter-based instancing to distribute assets procedurally across the Death Star geometry.

  • Excluded placement along the equator trench and superlaser hemisphere using masks.

  • Aligned assets to surface normals with randomized rotation and scale.

  • Exposed controls to adjust asset count and distribution density.

Terrain & Procedural Flower Scattering

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